I've been gathering different concept arts and pictures of my clay models for the backgrounds of the different rooms, as well as making a functioning pause button. I'm still looking into making the position of the player character stay the same when the game is un-paused, but I remain optimistic.
Assuming this is solved quickly, I plan to add a text box between characters and a transition as well as to a quick prototype turn-based "boss fight". One thing at a time though; pause screen first.
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